>score
Your score must be at least 200 points, but if you followed the instructions you are way beyond that.
>diagnose
You must be perfectly healthy; if not, walk around the required number of moves until you are better. Do it outside, where you don’t need the lamp. Don't want to wait? Go ahead, you can always restore.
Okay, we're ready. Cue the Theme from Rocky.
Check yourself! You need the lamp and the knife. Use the inventory command to see what you are carrying and then take accordingly.
>west
Strange Passage
>south
Cyclops Room
>up
Treasure Room
Scream of anguish, robber's hideaway, gestures mysteriously, treasures vanish, yada yada yada.
>kill thief with knife
This is it. Repeat until one of you is dead. Never give up, never surrender. If you die, restore and try again.
The thief takes a final blow and slumps to the floor dead. Almost as soon as the thief breathes his last, a cloud of sinister black smoke envelops him, and when the fog lifts, the carcass has disappeared. As the thief dies, the power of his magic decreases, and his treasures reappear.
Okay, one more mystery to solve. Look around the room...what do you see? It went by pretty fast, so here is the important part: "This is a large room, whose north wall is solid granite." Where else did we see a granite wall? Yup, the Temple. Temple, Treasure. That sums it up. Saying the name of the other room will transport you there. No answer "whatever", no tell granite wall, just say it.
>temple
West Temple
>treasure
Treasure Room
Time for treasures.
>take all
Done.
>down
Cyclops Room
>north
Strange Passage
>east
Living Room
>put treasure in case
Done.
If there were more treasures that you could carry in one trip, you will need to repeat the above sequence.
>turn off lamp
The lamp is now off.
>drop all
>take canary
The game may tell you it can't see one here. Take the egg, then take the canary. How literal do I have to be?
Dropped.
Done.
>save
Saved.
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